

Each rigid body component is given a Trackable ID value, and tracking of a rigid body asset with the matching Streaming ID, in Motive, will be used to update the transform of the target actor in Unreal Engine. By attaching this component onto an actor, you can animate its child actors according to the movement of a rigid body in Motive. Once the OptiTrack - Streaming Client plugin is enabled in the project, OptiTrack Rigid Body component will be available to use. Now that the client origin is set, the client origin will attempt to connect to Motive and start receiving the tracking data whenever the scene is played.Īctor objects in Unreal Engine can be animated using rigid body tracking data from Motive.This configures the client origin to automatically search the network and connect to Motive.


